Conditioned Reinforcer
A stimulus that has acquired reinforcing value through repeated pairing with an already-effective reinforcer.
A conditioned reinforcer starts out neutral - it has no inherent value to the learner. It becomes reinforcing only through repeated association with things that already work. Praise, tokens, money, and grades are all conditioned reinforcers. None of them are inherently motivating; they work because of their history of being paired with primary reinforcers like food, social access, or sensory input.
This matters clinically because a conditioned reinforcer that loses its pairing history loses its power. Tokens that never reliably exchange for something preferred stop working. Praise from a therapist who hasn't established a pairing relationship falls flat.
Understanding conditioned reinforcers is also the foundation of token economy systems. The token itself means nothing - its value is entirely borrowed from what it reliably predicts.