For teachers, support staff & behaviour professionals
Practical, evidence-based tools for behaviour and learning.
Free interactive tools, printable templates, a plain-language glossary, and practical guides you can use straight away.
Where to start
Use a Tool
Interactive tools for behaviour, measurement, and learning — 8 of them, from token boards and data sheets to interval timers and IOA maths.
Learn
Behaviour, learning, measurement, and systems — 64 plain-language glossary terms, 27 antecedent strategies, 8 printable templates, and the guides that put them to work.
Explore Research
Evidence summarised and translated into practical application — what the research found, and what it changes in day-to-day practice.
Tools for practice
Built for the classroom and clinic — open one and use it today.
Interactive Token Board
A digital, distraction-free token economy board with satisfying animations.
Visual supportsContingency Map Maker
Build a contingency map — also called a consequence map — and export it to PDF.
Visual supportsReinforcement Randomiser
Spin a wheel or draw from a bag to deliver reinforcement on a variable schedule — consistently.
ReinforcementABC Data Sheet Generator
A printable data sheet with checkboxes tailored to your student.
Measurement & dataBIP Quick Card Generator
Turn a behaviour plan into a single scannable card staff will actually read.
PlanningIOA Calculator
Interobserver agreement, without the spreadsheet maths.
Measurement & dataInterval Recording Timer
Momentary, partial, and whole-interval recording with audio cues and CSV export.
Measurement & dataSimple SCC
Standard Celeration Charting with automated trend lines.
Measurement & dataLatest from the blog
All posts →From the research
All research →Functional Communication Training: What the Evidence Says About Replacing Behaviour with Communication
Functional Communication Training (FCT) starts from a functional assessment of a challenging behaviour, then teaches a communication response — a phrase, sign, card, or device press — that earns the same outcome. First demonstrated by Carr and Durand in 1985, it has become one of the most researched function-based interventions in behaviour analysis, with consistently large reductions in challenging behaviour across large clinical case series. The evidence is strongest when the communication response is honoured every time at first and reinforcement is then thinned deliberately; most treatment failures trace to skipping one of those two steps.
7 July 2026The Good Behaviour Game: An Evidence-Based Classroom Management Framework
The Good Behaviour Game is an interdependent group contingency: teams of students earn rewards by keeping rule violations below a set limit, or by demonstrating expected behaviours. A robust evidence base, including meta-analyses of single-case research, shows it is a highly effective way to reduce disruptive behaviour and increase academic engagement across diverse settings.
21 June 2026Collection
Understanding Classroom Behaviour
A guided collection for teachers and school staff — where to start, what to read, and which tools to reach for first.