Behaviour Analysis Glossary

Plain-language definitions for the terms BCBAs and RBTs actually use.

A

ABC Data
Observational data recording the Antecedent, Behaviour, and Consequence for specific incidents.
Abolishing Operation (AO)
A type of MO that decreases the effectiveness of a reinforcer.
Antecedent Intervention
Strategies implemented before a behaviour occurs to alter the environment and prevent the behaviour.

B

Baseline
A stable measure of a behaviour before any intervention is introduced.
Behaviour Intervention Plan (BIP)
A formal, individualized document outlining proactive and reactive strategies to address challenging behaviour.
Behaviour Support Plan (BSP)
Often synonymous with a BIP, focusing broadly on systemic and environmental supports to improve quality of life.
Behavioural Skills Training (BST)
A structured staff or caregiver training method using instructions, modelling, rehearsal, and feedback.
Bounce
The day-to-day variability or scatter in a behaviour's performance rate.

C

Celeration
A measure of how learning changes over time; specifically, the change in rate of a behaviour across days or weeks.
Chaining
A teaching method for multi-step skills where individual steps are linked together into a complete behaviour chain.
Conditioned Reinforcer
A stimulus that has acquired reinforcing value through repeated pairing with an already-effective reinforcer.

D

Differential Reinforcement (DRA / DRI / DRO)
Reinforcing a specific, desired behaviour while withholding reinforcement for an undesired behaviour.
Direct Assessment
Observing and recording a behaviour as it happens in real-time.
Discriminative Stimulus (SD)
An environmental stimulus that cues the availability of reinforcement for a specific behaviour.
Duration
The total amount of time a behaviour lasts from beginning to end.

E

Errorless Learning
An instructional method that provides immediate prompting to ensure the learner always responds correctly.
Escape Extinction
Preventing a learner from escaping a demand as a consequence of challenging behaviour.
Establishing Operation (EO)
A type of MO that increases the effectiveness of a reinforcer.
Extinction
The discontinuation of reinforcement for a previously reinforced behaviour, leading to its decrease.
Extinction Burst
A temporary increase in the frequency, duration, or intensity of a behaviour when extinction is first implemented.

F

Fluency
Performing a skill with both high accuracy and high speed.
Frequency
The simple count of how many times a specific behaviour occurs.
Function of Behaviour
The purpose a behaviour serves for the person — what it reliably gets them or gets them out of. The four commonly assessed functions are attention, escape, access to tangibles, and sensory/automatic.
Functional Analysis (FA)
An experimental assessment procedure that systematically manipulates antecedents and consequences to isolate the maintaining function of a behaviour.
Functional Behaviour Assessment (FBA)
A systematic process for determining the underlying purpose or 'function' of a challenging behaviour.
Functional Communication Training (FCT)
Teaching an appropriate communication skill to replace a challenging behaviour that serves the same purpose.

G

Generalisation
The occurrence of a learned behaviour in settings, with people, or under conditions different from where it was taught.
Group Contingency
A reinforcement arrangement in which consequences for a group depend on the behaviour of some or all of its members — the mechanism behind the Good Behaviour Game.

I

Indirect Assessment
Gathering information about a behaviour without directly observing it, usually through interviews or rating scales.
Inter-Response Time (IRT)
The amount of time between the end of one instance of a behaviour and the start of the next.
Interobserver Agreement (IOA)
A measure of how consistently two independent observers record the same behaviour.
Intraverbal
A conversational response where what is said is based on what someone else just said.

L

Latency
The time between an instruction or stimulus and the start of a behaviour.

M

Maintenance
The persistence of a learned behaviour over time after active teaching has ended.
Mand
A request for something, motivated by what the speaker wants or needs.
Motivating Operation (MO)
An environmental variable that temporarily changes the value of a reinforcer and alters the frequency of related behaviours.

N

Non-Contingent Reinforcement (NCR)
Delivering a maintaining reinforcer on a schedule independent of the learner's behaviour.

O

Operational Definition
A clear, objective, and measurable description of a target behaviour.

P

Positive Behavioural Interventions and Supports (PBIS)
A school-wide, tiered framework for organising behaviour support — universal expectations for everyone, targeted help for some, and individualised plans for a few.
Precision Teaching
A system for defining instructional targets and monitoring daily performance on a Standard Celeration Chart.
Preference Assessment
A structured process to determine what items or activities an individual highly prefers.
Premack Principle
The principle that access to a high-probability behaviour can reinforce the performance of a low-probability behaviour.
Prompt Fading
The systematic and gradual removal of assistance used to teach a skill.
Punishment
A consequence that follows a behaviour and decreases the future frequency of that behaviour.

R

Rate
The number of times a behaviour occurs within a specific time period (e.g., responses per minute).
Reinforcement
A consequence that follows a behaviour and increases the future frequency of that behaviour.
Response Effort
The physical or cognitive cost required to perform a behaviour.

S

SAFMEDS
Say All Fast, Minute Every Day Shuffled - a flashcard method for building fluency.
Scatterplot
A data collection tool that records when behaviours occur to identify temporal patterns in a learner's day.
Schedules of Reinforcement
The rules detailing how and when a behaviour will be reinforced.
Self-Monitoring
A learner independently observing and recording their own behaviour.
Setting Event
A condition or event that makes a behaviour more or less likely by altering the value of consequences.
Shaping
Reinforcing successive approximations of a target behaviour until the full behaviour is achieved.
Social Validity
The degree to which goals, procedures, and outcomes of an intervention are acceptable and meaningful to the people involved.
Standard Celeration Chart
A standardized logarithmic graph used in precision teaching to track learning changes over time.
Stimulus Control
When a behaviour occurs more often in the presence of a specific stimulus than in its absence.
Stimulus Generalisation
When a behaviour learned in one context occurs in new settings, with new people, or in the presence of new stimuli.
Successive Approximations
The intermediate steps toward a target behaviour that are reinforced during shaping.

T

Tact
A verbal operant where the speaker names or describes something they perceive in the environment - controlled by what is seen, heard, or experienced rather than by what the speaker wants.
Task Analysis
Breaking a complex skill into a sequence of smaller, teachable steps.
Timing Floor
The lowest possible measured rate for a behaviour based on the observation period duration.
Token Economy
A system where learners earn tokens for target behaviours that are later exchanged for preferred items or activities.

V

Verbal Operant
A category of communication behaviour defined by what controls it and what consequence it produces.
Visual Schedule
A sequence of pictures, symbols, or words showing a student what is happening now and what comes next, reducing the uncertainty that drives many transition behaviours.